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Artificial Intelligence In Fiction

Expert system is a recurrent theme in sci-fi, whether utopian, emphasising the prospective benefits, or dystopian, emphasising the threats.

The notion of makers with human-like intelligence go back a minimum of to Samuel Butler’s 1872 unique Erewhon. Ever since, many science fiction stories have actually presented various results of creating such intelligence, frequently involving rebellions by robotics. Among the very best known of these are Stanley Kubrick’s 1968 2001: A Space Odyssey with its homicidal onboard computer HAL 9000, contrasting with the more benign R2-D2 in George Lucas’s 1977 Star Wars and the eponymous robotic in Pixar’s 2008 WALL-E.

Scientists and engineers have actually noted the implausibility of lots of sci-fi circumstances, however have mentioned fictional robots sometimes in expert system research study posts, usually in a utopian context.

Background

The concept of sophisticated robotics with human-like intelligence go back at least to Samuel Butler’s 1872 unique Erewhon. [1] [2] This drew on an earlier (1863) article of his, Darwin amongst the Machines, where he raised the concern of the evolution of consciousness among self-replicating devices that might supplant humans as the dominant species. [3] [2] Similar ideas were also discussed by others around the very same time as Butler, consisting of George Eliot in a chapter of her final released work Impressions of Theophrastus Such (1879 ). [2] The animal in Mary Shelley’s 1818 Frankenstein has actually also been thought about a synthetic being, for example by the science fiction author Brian Aldiss. [4] Beings with at least some appearance of intelligence were envisioned, too, in classical antiquity. [5] [6] [7]

Utopian and dystopian visions

Artificial intelligence is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by human beings and other animals. [8] It is a frequent theme in sci-fi; scholars have divided it into utopian, emphasising the possible benefits, and dystopian, emphasising the risks. [9] [10] [11]

Utopian

Optimistic visions of the future of expert system are possible in science fiction. [12] Benign AI characters include Robbie the Robot, initially seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar’s WALL-E in 2008. [13] [11] Iain Banks’s Culture series of novels depicts a utopian, post-scarcity space society of humanoids, aliens, and advanced beings with expert system living in socialist habitats throughout the Galaxy. [14] [15] Researchers at the University of Cambridge have actually recognized 4 major styles in utopian scenarios including AI: immortality, or indefinite life-spans; ease, or flexibility from the need to work; satisfaction, or satisfaction and entertainment offered by devices; and dominance, the power to secure oneself or guideline over others. [16]

Alexander Wiegel contrasts the role of AI in 2001: An Area Odyssey and in Duncan Jones’s 2009 movie Moon. Whereas in 1968, Wiegel argues, the general public felt “innovation fear” and the AI computer system HAL was represented as a “cold-hearted killer”, by 2009 the general public were much more acquainted with AI, and the film’s GERTY is “the quiet hero” who allows the protagonists to be successful, and who compromises itself for their security. [17]

Dystopian

The researcher Duncan Lucas composes (in 2002) that human beings are stressed about the innovation they are building, which as machines started to approach intellect and thought, that concern ends up being severe. He calls the early 20th century dystopian view of AI in fiction the “animated robot”, naming as examples the 1931 film Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century approach he names “heuristic hardware”, offering as instances 2001 a Space Odyssey, Do Androids Imagine Electric Sheep?, The Hitchhiker’s Guide to the Galaxy, and I, Robot. [19] Lucas considers also the films that show the result of the personal computer system on sci-fi from 1980 onwards with the blurring of the boundary between the real and the virtual, in what he calls the “cyborg impact”. He mentions as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]

The film director Ridley Scott has concentrated on AI throughout his profession, and it plays a vital part in his films Prometheus, Blade Runner, and the Alien franchise. [21]

Frankenstein complex

A typical representation of AI in science fiction, and among the earliest, is the Frankenstein complex, a term created by Asimov, where a robot switches on its creator. [22] For instance, in the 2015 movie Ex Machina, the smart entity Ava turns on its creator, along with on its possible rescuer. [23]

AI disobedience

Among the numerous possible dystopian situations involving expert system, robots might take over control over civilization from people, forcing them into submission, concealing, or extinction. [15] In tales of AI rebellion, the worst of all scenarios happens, as the intelligent entities produced by humanity end up being self-aware, turn down human authority and effort to ruin humanity. Possibly the first novel to address this theme, The Wreck of the World (1889) by “William Grove” (pseudonym of Reginald Colebrooke Reade), happens in 1948 and features sentient makers that revolt against the mankind. [24] Another of the earliest examples remains in the 1920 play R.U.R. by Karel ÄŒapek, a race of self-replicating robot slaves revolt versus their human masters; [25] [26] another early circumstances is in the 1934 film Master of the World, where the War-Robot eliminates its own inventor. [27]

Many science fiction rebellion stories followed, one of the best-known being Stanley Kubrick’s 1968 film 2001: A Space Odyssey, in which the artificially smart onboard computer HAL 9000 lethally malfunctions on an area objective and eliminates the whole team other than the spaceship’s leader, who manages to deactivate it. [28]

In his 1967 Hugo Award-winning brief story, I Have No Mouth, and I Must Scream, Harlan Ellison provides the possibility that a sentient computer (named Allied Mastercomputer or “AM” in the story) will be as unhappy and disappointed with its boring, unlimited presence as its human creators would have been. “AM” ends up being enraged enough to take it out on the few people left, whom he views as straight accountable for his own dullness, anger and misery. [29]

Alternatively, as in William Gibson’s 1984 cyberpunk novel Neuromancer, the intelligent beings might just not appreciate people. [15]

AI-controlled societies

The intention behind the AI transformation is typically more than the basic mission for power or a superiority complex. Robots might revolt to become the “guardian” of humankind. Alternatively, mankind may intentionally give up some control, afraid of its own damaging nature. An early example is Jack Williamson’s 1948 novel The Humanoids, in which a race of humanoid robots, in the name of their Prime Directive – “to serve and comply with and secure men from harm” – essentially assume control of every element of human life. No human beings may participate in any habits that might endanger them, and every human action is inspected thoroughly. Humans who resist the Prime Directive are eliminated and lobotomized, so they may more than happy under the brand-new mechanoids’ rule. [30] Though still under human authority, Isaac Asimov’s Zeroth Law of the Three Laws of Robotics similarly indicated a kindhearted assistance by robotics. [31]

In the 21st century, sci-fi has actually checked out government by algorithm, in which the power of AI may be indirect and decentralised. [32]

Human supremacy

In other scenarios, humankind is able to keep control over the Earth, whether by prohibiting AI, by developing robots to be submissive (as in Asimov’s works), or by having people merge with robots. The sci-fi author Frank Herbert explored the concept of a time when mankind might prohibit expert system (and in some analyses, even all forms of calculating innovation consisting of incorporated circuits) completely. His Dune series mentions a disobedience called the Butlerian Jihad, in which mankind beats the wise makers and enforces a capital punishment for recreating them, pricing quote from the fictional Orange Catholic Bible, “Thou shalt not make a maker in the likeness of a human mind.” In the Dune novels released after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind go back to eradicate mankind as vengeance for the Butlerian Jihad. [33]

In some stories, humanity stays in authority over robotics. Often the robotics are programmed specifically to remain in service to society, as in Isaac Asimov’s Three Laws of Robotics. [31] In the Alien films, not just is the control system of the Nostromo spaceship somewhat smart (the team call it “Mother”), however there are also androids in the society, which are called “synthetics” or “artificial persons”, that are such ideal replicas of people that they are not discriminated versus. [21] [34] TARS and CASE from Interstellar likewise demonstrate simulated human emotions and humour while continuing to acknowledge their expendability. [35]

Simulated reality

Simulated truth has become a typical theme in sci-fi, as seen in the 1999 film The Matrix, which illustrates a world where synthetically intelligent robots enslave mankind within a simulation which is embeded in the contemporary world. [36]

Reception

Implausibility

Engineers and researchers have actually taken an interest in the method AI exists in fiction. In films like the 2014 Ex Machina or 2015 Chappie, a single isolated genius becomes the very first to successfully develop a synthetic basic intelligence; scientists in the real life deem this to be not likely. In Chappie, Transcendence, and Tron, human minds are capable of being submitted into artificial or virtual bodies; normally no sensible description is offered regarding how this uphill struggle can be attained. In the I, Robot and Bicentennial Man films, robots that are configured to serve humans spontaneously generate brand-new goals on their own, without a possible description of how this happened. [37] Analysing Ian McDonald’s 2004 River of Gods, Krzysztof Solarewicz recognizes the manner ins which it depicts AIs, including “independence and unexpectedness, political awkwardness, openness to the alien and the occidental value of credibility.” [38] Another crucial perspective to take is that fiction’s “non-rational components in the discourse (the emotive, the mythic, and even the quasi-theological) are more than just distortions or interruptions from what may otherwise be a sober and rational public argument about the future of A.I.” Fiction can deter readers about future advances, causing pessimism that we see today surrounding the topic of AI. [39]

Types of mention

The robotics researcher Omar Mubin and associates have actually analysed the engineering discusses of the leading 21 fictional robotics, based upon those in the Carnegie Mellon University hall of fame, and the . WALL-E had 20 mentions, followed by HAL 9000 with 15, [a] Star Wars’s R2-D2 with 13, and Data with 12; the Terminator (T-800) received just 2. Of the overall of 121 engineering discusses, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet got both utopian and dystopian mentions; for instance, HAL 9000 is viewed as dystopian in one paper “because its designers failed to prioritize its goals properly”, [42] however as utopian in another where a real system’s “conversational chat bot user interface [does not have] a HAL 9000 level of intelligence and there is uncertainty in how the computer system analyzes what the human is attempting to communicate”. [43] Utopian discusses, often of WALL-E, were connected with the goal of improving interaction to readers, and to a lower extent with motivation to authors. WALL-E was mentioned more frequently than any other robot for feelings (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for personality. Skynet was the robot frequently mentioned for intelligence, followed by HAL 9000 and Data. [40] Mubin and colleagues believed that researchers and engineers avoided dystopian mentions of robotics, potentially out of “a hesitation driven by uneasiness or simply a lack of awareness”. [44]

Portrayals of AI creators

Scholars have actually kept in mind that fictional developers of AI are extremely male: in the 142 most prominent movies including AI from 1920 to 2020, only 9 of 116 AI developers depicted (8%) were female. [45] Such creators are portrayed as lone geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe films), related to the military (eg, Colossus: The Forbin Project) and large corporations (eg, I, Robot), or making human-like AI to change a lost enjoyed one or act as the perfect enthusiast (e.g., The Stepford Wives). [45]

Biology in fiction
Darwin among the Machines
Machine guideline
Simulated consciousness (science fiction).
List of artificial intelligence movies.

Notes

^ Mubin and associates kept in mind that the orthography of robot names triggered them problems; hence HAL 9000 was also composed HAL, HAL9000, and HAL-9000, and similarly for other robotics, so they thought their search was likely insufficient. [41] References

^ “Darwin among the Machines”, reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. “Rise of the Self-Replicators”. Tim Taylor.

^ “Darwin among the Machines”. Journalism, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (2nd ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). “Ancient imagine smart machines: 3,000 years of robots”. Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robots: misconceptions, machines, and ancient dreams of technology. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. mention book: CS1 maint: area missing publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Sensible Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). “Chapter 1: Utopia, Dystopia, and Social Critique”. The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). “Introduction: Imagining AI“. In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Thinking Of Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of expert system. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. “A Couple Of Notes on the Culture”. Archived from the initial on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). “When AI rules the world: what SF books inform us about our future overlords”. The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). “Hopes and worries for intelligent machines in fiction and reality”. Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Sci-fi: modern folklore: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). “Consciousness Awakening”. New Scientist.
^ “Grove, William”. SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). “RUR or RU Ain’t An Individual?”. Philosophy Now. Archived from the original on 3 February 2013. Retrieved 24 July 2013.
^ “Der Herr der Welt (Master of the World)”. The New York Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). “‘ 2001: An Area Odyssey’ Is Still the ‘Ultimate Trip’ – The rerelease of Stanley Kubrick’s work of art motivates us to reflect once again on where we’re coming from and where we’re going”. The New York Times.
^ Francavilla, Joseph (1994 ). “The Concept of the Divided Self in Harlan Ellison’s “I Have No Mouth and I Must Scream” and “Shatterday””. Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ “The Humanoids (based on ‘With Folded Hands’)”. Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). “Runaround”. I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is an exact transcription of the laws. They likewise appear in the front of the book, and in both locations, there is no “to” in the 2nd law.
^ Walton, Jo Lindsay (1 February 2024). “Artificial Intelligence in Contemporary Science Fiction”. SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). “History and Historical Effect in Frank Herbert’s Dune”. Science Fiction Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). “How the Androids Took Over the Alien Franchise”. The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). “Could TARS From ‘Interstellar’ Actually Exist? We Asked Science”. MTV News. Archived from the initial on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). “The Matrix and Postmodernism”. Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). “Which films get expert system right?”. Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). “Who makes AI? Gender and representations of AI researchers in popular film, 1920-2020″. Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources

Goode, Luke (30 October 2018). “Life, however not as we understand it: A.I. and the popular imagination”. Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The’ Cyborg Effect’: Artificial Intelligence in Sci-fi (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). “Assessing the Presence of Science Fiction Robots in Computing Literature”. ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). “The Stuff That Dreams Are Made From: AI in Contemporary Science Fiction”. Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). “AI in Science-fiction: a comparison of Moon (2009) and 2001: An Area Odyssey (1968 )”. Aventinus.
King, Geoff; Krzywinska, Tanya (2000 ). Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.

External links

AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema – Does synthetic insanity rule?