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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, particularly CyberPunk 2077 …
It also appears the NPC driving AI in CyberPunk is severely doing not have to the point of nonexistence, certainly NPC cars and trucks are essentially on a fixed direct ‘rails’ system …
which in regards to “AI” lags even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has actually a not-for-profit called OpenAI structure that launched the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a years back …
So whats CDPR’s reason after getting 7 million dollars to work on AI, it couldn’t even execute a basic driving vehicle AI that had actually been in GTA games for three much less improve upon it with work that had currently been open sourced half a decade earlier ?!
Click to broaden …
That’s an AI that develops a driving model for the players car, not the GTA V npc’s, which I ensure you likewise make use of mundane pathfinding to run.
Cars in this world aren’t consistent objects, they are loaded and unloaded dynamically to develop the impression that the world is occupied.
Where GTA V varies is that there are different conditions these automobiles can be generated in leading to interesting interactions when they are let loose, like car mishaps, police chases after, ect.

